Excellent mod! *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? And do you recommend me a better way to increases (or implement) an speedboat much faster, please? 26 fuel units So lets see. All rights reserved. Object speed is equal to sqrt(x 2 + y 2 + z 2 . The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. I can't find the PBO of the original Arma 3 vehicles. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Item capacity 9700 kg (all variants) Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The fuel tank can resist up to 100 points of damage before it ruptures. I can open it with notepad++ but it is crypted (a lot of unknew characteres). Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. It would only affect top speed which the 3 keys do already. Texas General Knowledge CDL Practice Test. its a big problem =( Create a new vehicle shop is very simple. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Press J to jump to the feed. Here's some data. It's measured in meters-per-second. along with them, submersible vehicles such as the SDV. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. If you have a related Youtube channel, enter the URL. Hold [Z] to decrease throttle and lose altitude. Meda's usually-incomplete-never-to-be-completed project dumping ground. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator All trademarks are property of their respective owners in the US and other countries. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The introduction of a new PhysX-powered physics model has resulted in the most detailed Or do u knew some tutorial that have a step by step to do that, please? When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. ARMA 3 is processor clock dependent first (both client- and server-side). on release it should close the damn menu, or it closes after selecting an action. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Powered by Invision Community. Crew Capacity The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. All rights reserved. Thank you very much! If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Primary armament The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Not sideways, backwards or diagonal. Powered by Invision Community. What would be the point of using gears if the vehicle accelerates the same? this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Having a CPU clock of 3.9GHz or higher is recommended. So, the first step is ho to change the speed of this vehicles. vehicle In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Once all these conditions are met you can enlist fighters to your cause. Tandem HEAT explosive charge. Fuel capacity While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! joew . I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. VEHICLE IS ALWAYS AN OPTION. Multiply by 3.6 to get KM/H. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. I disabes the mod, and its works. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. By Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. PHYSICS However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Any way how to edit it? enhancing the vehicular experience of Arma 3. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. But what is the best way to do it relative to the direction the vehicle is facing? To do so, you can create your own templates in the scenario config file. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. It is incorrectly classified in-game as an MRAP. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Maintaining a constant speed up till now is annoying at best. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. and, I'd assume in MP execute that locally to the driver. It have: vItemSpace , licenses[] , price and textures[] . Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Arma is a very CPU-intensive game, much affected by processor single core performance. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Limit the speed of an AI-driven vehicle or AI person to given value. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. It's measured in meters-per-second. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . All trademarks are property of their respective owners in the US and other countries. How about adding gears while we're at it? Promotional screenshot released during the pre-Alpha. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Features Scrolling slower (or in smaller increments) should improve turn speed a bit. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! (You go slightly faster than listed). If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. The hull can resist up to 200 points of damage. By using this site, you agree to our Terms of Use. Multiply by 3.6 to get KM/H. Yes (all variants) Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I was curious about how fast a player could run forward in a single direction. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. The engine can survive up to 100 points of damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Anyway, thank you for all ur help It helped me a lot. I've found this out, thanks. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. edit: Sorry havent looked in the comments that you already found it. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A marvinzih: do you knew how to fix it, please? Mousewheel up= +10kph Mousewheel down= -10kph. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Then look for the file when vehicle are on sell with their classname, price, etc.. Maneuver the helicopter sideways with [A] and [D]. Could you tell me where is it, please? PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. As often as it's done (*) Reductions only apply to the explosive component of the munition i.e. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Note the Commander's terminal located on the left behind the driver's seat. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. & It's not as indepth as your solution but it is there. Use the rudder [Q] and [E] to rotate left/right. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the If damaged: Gradually leak 20% of remaining fuel over time. ^ A low gear would certainly help for steep terrain. No matter the variant, they all utilise Composite Armour plating. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Multiply by 3.6 for km/h. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. November 24, 2016 in Solved. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . About the mods, i found the config for the cars, but its in .BIN format. gears 1-8 and 2 reverse gears. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. simulation yet seen in the Arma series. One of the most significant additions to Arma 3 is the introduction of underwater environments Top speed I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher.
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